Synfig

High-Quality 2D Vector Animation


fontconfig support, ffmpeg target

Wednesday, July 12, 2006 by pabs
Posted in

I've implemented fontconfig support for synfig and committed the results to SVN (revision 183). This means that on Linux, it will ask the font system for a particular font, instead of just searching based on filename. It could use some testing, please follow the build-instructions. I'd like to have it ready and supported ASAP. It is working on Debian sid, but other distros need testing. Update: SVN 184 fixed a silly bug in it (Thanks to Daniel Fort).

Also, the ffmpeg import and render target was recently updated for modern ffmpeg (thanks to Luka Pravica for investigation and the solution). Results are in SVN (revision 181), so please test that too :)

Also, the synfig IRC channel has been pretty quiet lately. Anyone out there working on or using Synfig? We'd love to see what people are working on.

PS: due to spam, we had to add a captcha.


11 Comments for “fontconfig support, ffmpeg target”

  1. g Says:

    Hi, to the people having problems in Windows XP trying to run it because of “some.dll not found”, try this:

    go to the Control Panel > System select the Advanced Tab press Environment Variables

    in the System Variables there's a line that says “Path”, select it and edit it, adding:

    ;C:\Program Files\Common Files\GTK\2.0\bin

    at the end of the line

    Mine is, before adding it:

    %SystemRoot%\system32;%SystemRoot%;%SystemRoot%​\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\Adobe\AGL

    and after adding it:

    %SystemRoot%\system32;%SystemRoot%;%SystemRoot%​\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\Adobe\AGL;C:\Program Files\Common Files\GTK\2.0\bin

    hope that helps (you may have to log off or restart to apply changes)

    bye

  2. Alex Says:

    I would be part of the IRC channel, although I couldn't get Synfig to work on OS X 10.3.9 :-/

  3. kieran Says:

    on fedora 4 wont build. even when you install the gtkmm it still wont find it.

    A static complete version in tar with everything would be useful if serious.

  4. Alex Says:

    holy mother of all...

    I got it to work o.O on 10.3.9

    what I did: I went to the folder '/usr/X11R6 made the ‘lib’ folder not read only, and renamed ‘libXinerama.1.0.dylib’ to ‘libXinerama.1.dylib’ I wonder if everything else is going to crash ;). Well I guess I better be part of #synfig, starting tomorrow.

    By the way, there are quite a few icons not in Synfig, is there a way to correct this? I'm thinking it's because I don't have the right icon file

  5. pabs* Says:

    kieran:

    Problem reports are not useful without details. Please file a bug in the tracker along with any compile errors and what gets installed when you installed gtkmm:

    http://sf.net/tracker/?func=add&group_id=144022&atid=757416

    Also, its possible you missed another dependency, please see the build instructions:

    http://wiki.synfig.com/Build_instructions

    Alex:

    Good stuff. BTW, upstream GTK+ is making a native Cocoa backend, so at some point you'll be able to run synfigstudio without X11.

    The icons problem has been previously reported and there is a workaround until we get around to fixing this properly (patches welcome):

    http://sf.net/tracker/?func=detail&aid=1448282&group_id=144022&atid=757416 ​

  6. da_5_id Says:

    i've downloaded and attempted to learn this software. and find i come across one thing or another that prevents me from using it regularly and getting further along on my learning curve. i think if you want this application to catch on an effort should be made to consolidate it into one standalone download. this doesn't mean it has to be limited to one OS.

  7. pabs* Says:

    da5id:

    Please clarify what you mean by “one standalone download”. Do you mean combine the etl, synfig and synfigstudio source code into one source tarball? Do you mean provide an installer for Windows that installs both synfig and synfigstudio?

    Any fixes or bugs you have for those issues are welcome :)

  8. darco* Says:

    I'd love nothing more than for this software to get some real traction in the animation industry, but the truth is that with my current workload I have effectively zero energy to contribute to the project. Nothing would make me happier than to be paid a decent salary to work on Synfig full-time, but that doesn't look like that will ever happen. Until then, all I can do is help people when they are stumped, and hope that other developers can help pick up where I left off.

    I just wish I had more time to work on it.

    :(

  9. g Says:

    Hi, do you have in mind in the (not so distant future) to design an improved interface? what do you think?

  10. pabs* Says:

    g:

    Currently there is no-one working on that. You are welcome to work on it though. If you do, please use these bugs as your starting point:

    http://sf.net/tracker/?func=detail&aid=1411992&groupid=144022&atid=757416 ​http://sf.net/tracker/?func=detail&aid=1419555&groupid=144022&atid=757418 ​http://sf.net/tracker/?func=detail&aid=1401371&group_id=144022&atid=757419

  11. Shawn Fumo Says:

    I haven't had a chance to try the program yet, though it looks really cool. One thing to consider about manpower:

    I'm not sure exactly what's involved in the application process, but I know many open source projects have been using Google's Summer of Code program to add new features, where a programmer is paid by Google to complete some particular feature that's needed.

    Something to check into for next summer anyway, if you haven't already.